4 Comments
Oct 19Liked by Strange Ian

You know, when reading the initial character class description, I was strongly reminded of Dr. Orpheus from Venture Bros. He'll say stuff like "If a regular magician grabs behind your ear he'll only pull out a penny – I, Dr. Orpheus, however, will pull out your very soul!"

Also, as I remember, his doctorate degree is in women's studies or something.

I like how most of these spells have a very dubious utility that players will have to think hard how to press into any non-self-destructive service. Invisible tiger is terrifying and basically its own adventure seed. How long does cavern slave last?

I'd totally love to play a pulp/20s/cthulhu-game again but currently the only DMing I have in my life is me leading a group of children (two of them my own) through my homebrew StarWars-Game.

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I feel a strong personal sympathy for Dr. Orpheus in many ways.

Cavern Slave lasts a few hours, probably, though it might be funnier if the magician can just fill her house with them. I'm aiming for the fine line between "totally useless" and "will totally warp your game if used just right". Invisible tiger is funny to me because it strongly encourages the players to buy as many tigers as possible.

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Oct 20Liked by Strange Ian

IIRC the last time "demons" showed up they were proxies for the Horned King, the trapped Annukai-Minotaur whose cucking created biology as we know it, so I'm assuming whatever "angels" and "heaven" Jannes and Jambres are invoking is of a similar not-quite-the-one-you-know nature. Which is a technique of defamiliarisation I do enjoy, reminds me a bit of Fallen London.

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Yeah it's probably something like that. I flipflopped a little on whether angels and Heaven should even be in here before deciding that they should be and I'd figure out what they actually were later on. All "demons" work for the Horned King, so maybe angels are fallen demons in some way?

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