Trying to write OSR-style adventures in the Cthulhu setting. This means - open-ended gameplay, high degree of player freedom, amoral profit-motivated PCS, lateral-thinking problems that test player skill.
Mystery games tend to become railroads. There aren’t really “multiple ways” to solve a mystery. The PCs will find themselves channelled towards a particular solution. But I do want gameplay to involve a lot of talking to people, unravelling conspiracies and finding out more about the world.
How do we resolve this?
The Mystery Manual. A set of mysteries that “map out” a given part of the world. Situations rather than plots, but still requiring investigation to figure out. Ideally multiple factions, none of whom are “the good guys”. PCs can investigate these freely and in any order.
The obvious precedent is Masks Of Nyarlathotep. But simpler. More focus on characters and environments rather than pre-planned set-pieces. None of this business of PCs just standing around watching cults do their thing.
Here is where I will put a master list of all the mysteries I’ve done so far. The plan is for these to come in sets of eight, each structured around a particular host city, which the PCs can return to between adventures.
Some organisation in the host city to essentially “give quests” but in a way that makes sense in the fiction. The list of mysteries for each city is not definitive. You can and should put a bunch of other adventures in the gaps between them. Plenty of CoC scenarios out there!
Game Rules + More Rules + Investigation + Setting Overview (draft)
Treasures + Spells (for becoming a wizard with)
NEW ORLEANS
Host Organisation - Belasco’s Rare Books + Sample PCs
New Orleans - The Feast Of Fools
Galveston - The Brass Oracle
LONDON
Host Organisation - The Phantasmological Society + Sample PCs
London - Labyrinths Of London
Lydney - Devils In The Green
Blackpool - The Great What-Is-It
Cambridge - The Star Of Goliath
Polperro - The Eddystone Brides
Birmingham - Into The Locust Pit
Hebrides - The Painted Pirates
Paris - The Emperor Of Crime
Will update these as I go. Currently thinking that after New Orleans I’ll do Calcutta.
Recurring information design question of how to write these in a way that scans easily and lets you get the whole structure of the story in one go. Not sure Call of Cthulhu ever totally cracked this one.
I see this and think;
The Armitage Files for Trail of Cthulhu
The Dracula Dossier for Night’s Black Agents
Sandbox mysteries.