Check below for an overview of every adventure I’ve written so far. Plus game rules and treasure tables and stuff like that. It’ll all be a book eventually.
Trying to write OSR-style adventures in the Weird Tales / Call of Cthulhu setting. This means - open-ended gameplay, high degree of player freedom, amoral profit-motivated PCS, lateral-thinking problems that test player skill.
Mystery games tend to become railroads. There aren’t really “multiple ways” to solve a mystery. The PCs will find themselves channelled towards a particular solution. But I do want gameplay to involve a lot of talking to people, unravelling conspiracies and finding out more about the world.
How do we resolve this?
The Mystery Manual. A set of mysteries that “map out” a given part of the world. Situations rather than pre-determined plots. Ideally multiple factions, none of whom are “the good guys”. PCs can investigate these freely and in any order.
You’re motivated by financial gain - successfully resolving mysteries to the satisfaction of your client builds your reputation and lets you make more money. If you get stuck on one you can go back to your home base and head off in a different direction.
Here is where I will put a master list of all my mysteries. The plan is for these to come in sets of eight, each structured around a particular host city, which the PCs can return to between adventures.
Some organisation in the host city to essentially “give quests” but in a way that makes sense in the fiction. The list of mysteries for each city is not definitive. You can and should put a bunch of other adventures in the gaps between them. Plenty of Call of Cthulhu scenarios out there to steal content from.
Game Rules + More Rules + Investigation + Setting Overview (draft)
Spells + More Spells (for becoming a wizard with)
NEW ORLEANS
Host Organisation - Belasco’s Rare Books + Sample PCs
New Orleans - The Feast Of Fools
Galveston - The Brass Oracle
Greenville - Deep River Blues
Talladega - Servants Of The Worm
Everglades - The Deathless Ape
Havana - Fangs Of Columbus
Yucatan - The Skull Of Doom
Mexico City - Obsidian Dawn
LONDON
Host Organisation - The Phantasmological Society + Sample PCs
London - Labyrinths Of London
Lydney - Devils In The Green
Blackpool - The Great What-Is-It
Cambridge - The Star Of Goliath
Polperro - The Eddystone Brides
Birmingham - Into The Locust Pit
Hebrides - The Painted Pirates
Paris - The Emperor Of Crime
Will update these as I go. Currently thinking that after New Orleans I’ll do Calcutta.
Recurring information design question of how to write these in a way that scans easily and lets you get the whole structure of the story in one go. Not sure Call of Cthulhu ever totally cracked this one.
I see this and think;
The Armitage Files for Trail of Cthulhu
The Dracula Dossier for Night’s Black Agents
Sandbox mysteries.